Damon King (from Western Road Trip)

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Damon King (58)

Project: Comedy film (Western Road Trip)

Known as: The King

Real name: Damon King

Group affiliation: Demon Beasts motorcycle gang (leader)

Physical description: King is likely in his 50ies and is in great shape. He has salt-and-pepper hair and a goatee. He is a commanding presence, with a steely gaze.

Personality: King values obedience and loyalty – at least, when they are pointed at him. He rules the Demon Beasts with an iron fist and a sure way to end up in a world of hurt is to question his authority. He’s smart, though, and the gang has been successful in many nefarious undertakings while he’s been leading it. He’s ruthless and holds grudges, so if you are an enemy it is not a question of if King will strike, but when.

History: King has been trouble since the beginning. Abandoned and raised in foster care, soon enough King started to spend time in juvenile detention. He inadvertently made crime is primary area of study (sadly, he was bright enough he could have done about anything). By the time he reached adulthood he had mastered his craft. Though an active criminal, the authorities regularly failed to catch or convict him on any major crime. This success drew other criminals to him and he was soon running a small organization with fall guys in place.

His group eventually came into conflict over territory with a loosely affiliated gang called the Heretical Monks. While King’s group was larger and better organized, the Monks had one asset King could not overcome: Sun. Sun had founded the Monks and as undisciplined and as unorganized as they were, when he was around, they were unbeatable. Sun’s ability to predict how things would unfold, his gift for improvisation, and his unpredictable moves made him more than a match for King (not to mention Sun’s martial prowess). This enraged King and greatly pleased Sun (many suspected that Sun didn’t finish off King for this reason).

The Monks’ downfall, though, was an inattentive leader. Often Sun would get bored and travel. The Monks never knew when he’d be back. It was during an extended absence (it turns out Sun was in prison) that King finally was able to defeat the Monks at take over their territory. With no other options, more than a few of the Monks joined King and a new gang was formed: The Demon Beasts. Each Beast was to choose one animal to be their totem when they joined the gang, with one restriction – no one was allowed to choose a monkey (Sun was known for his monkey tattoo).

In our film, Whitey will report to King that Sun is back (not knowing that he is only passing through). King will lead the Demon Beasts on a cross-country chase after Sun and his companions. King’s sole focus will be to finally eliminate Sun once and for all but he will be constantly watching for betrayal (since some of the Beasts are former Monks).

Role in the narrative: He’s the main antagonist. The gang will cause problems for the travelers over and over.

Abilities: Smart, good fighter, competent strategist and leader. Exceptional criminal.

Inspirations: In Journey to the West Sun Wukong became the king of the monkeys by entering a cave behind a waterfall. He made this the monkey’s home but left them to learn magic. In his absence, the Demon King of Confusion took over the cave and drove out the monkies. Eventually, Sun Wukong would return and reclaim the monkey’s home. This is the overt inspiration for “Damon King,” though plenty of motorcycle gang characters out there (I think maybe I had Ron Pearlman in Sons of Anarchy in my head while writing this).

Whitey Ossein (from Western Road Trip)

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Whitey Ossein (57)

Project: Comedy film (Western Road Trip)

Known as: Whitey

Real name: Barney Ossien

Group affiliation: Demon Beasts motorcycle gang

Physical description: Whitey is small and thin. He has few remarkable features, which assists in his skills of disguise. He has always had pure white hair, so even when not in disguise people are often wrong about his age.

Personality: Immoral and selfish, Whitey is a bad dude. There is not much he wouldn’t do if he felt there was an eventual payoff. He is not particularly egotistical and is large immune to disgust. This means he doesn’t mind spending a long time in disguise, hiding in sewers, and is usually the member of the gang who does the truly dirty work.

History: When we meet Whitey, he is in the midst of a long con. In order to ingratiate himself with an older, infirm woman with no family he has disguised himself as an elderly woman as well. Under a false identity, he has become friends with the woman and has commenced swindling – with an eye towards convincing her to update her will.

On a break from their journey, Trip, Sun and Hawg are at a park when Sun spies Whitey and his mark. Sun recognizes Whitey from prison (although his disguise is very good) and in typical Sun directness walks up and punches Whitey in the face. Thinking Sun has just assaulted an old woman, Hawg attacks Sun. While they are fighting, the women make their escape. Ultimately Trip separates Sun and Hawg before Sun soundly trounces Hawg.

Trip is upset with Sun, even though Sun explains it was an ex con he knew. Hawg is adamant that it was just an old woman and Trip has his doubts. Minimally, Trip would have expected more caution from Sun. After the falling out, Trip leaves the group (don’t worry – he’ll be back). Meanwhile, Whitey reaches out to some of his biker buddies…

Role in the narrative: Antagonist. Also causes conflict in the group.

Abilities: Very gifted at disguise and mimicry.

Inspirations: The White Bone Spirit (Baigujing) can change its shape and appears as three different women. Sun Wukong with his fiery eyes can see the demon behind the disguise and the others cannot. This causes Tripitaka to chastise Sun Wukong for slaying random people. Sun Wukong leaves the group – but he is needed later. I made Whitey part of a motorcycle gang (Demon Beasts) as many of the villains in Journey to the West are demons with animal ties/motifs.

Sandy Rivers (from Western Road Trip)

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Sandy Rivers (57)

Project: Comedy film (Western Road Trip)

Known as: Sandy

Real name: Maybe Sandy Rivers – though it sounds fake

Group affiliation: Trip’s protectors.

Physical description: Sandy is an older Chinese American woman of indeterminate age. She is grizzled and wrinkled but in no way frail. She wears biker leathers complete with chains, a necklace of small silver skulls, and has a tattoo of a water buffalo on her arm. She looks like the toughest person you’ve ever seen, while also being small for an adult.

Personality: Despite her attire, Sandy is unfailingly polite and well-spoken. She is loyal to a fault and would do anything for her few friends. She is smart, but not in a showy way. She is relatively quiet; it is not that she avoids speaking but more that she enjoys listening and observing more. She is extremely resourceful and remains calm/logical in crises.

History: Sandy is a bit of a mystery when she shows up in the story. Cruising on a badass chopper, the way she is dressed she looks like she might be a small demon looking for souls to steal. Sun notices her a suspicious number of times on their journey (enough that it becomes implausible that she is just heading the same way). But he also notices her helping them out in small ways.

Eventually she talks to them, needing to warn them that a biker gang they had angered earlier in the film are planning an ambush. Sun senses no malice in her (the opposite in fact) so he allows her to travel with them (she usually rides ahead of or behind White Dragon Horse). Trip loves her. She is exactly the type of person he felt like he was missing out on in his sheltered life. Easy to judge one way, but beneath it not what you expected. Her politeness and intelligence puts her on par with Trip, and they become fast friends.

It will eventually be revealed that her presence is not simply coincidence. She is a former colleague of Trip’s parents (having been a literature professor). Willing to do about anything for a friend, she agreed to shadow Trip on his journey (good old Find a Friend kept her from having to stay too close). It turns out she has an additional reason for the trip, as she has recently lost her husband and Trip’s parents thought the journey might distract her from her suffering.

Role in the narrative: Sandy is here to defy expectations. She is a biker and at times seems like she might be an antagonist. The more the travelers interact with her, though, the more layers she has. It’s not an accident she is a literature professor (don’t judge a book…). She is also the one who cares most about Trip; while Sun and Hawg have more selfish motivations.

Abilities: Like all of Trip’s protectors, she is a gifted individual. She is a surprisingly adept fighter but is most striking in her resourcefulness. She is smart and caring and can tell stories extremely well.

Inspirations: Sha Wujing from Journey to the West. I opted to gender swap the character, which has been done before (the TV show “The New Legends of Monkey”). I was on the fence about this, but I’m not sure I’ll add Guanyin to the story so I wanted another female (aside – Guanyin seems maybe a little too revered for me to use; that and in the narrative she is the ultimate safety valve that can swoop in at any time to solve any problem, a character I want to avoid). In the original story, Sandy agrees to protect Tripitaka for redemption and to avoid punishment (he’d get stabbed by swords from the sky daily unless he hid in a river until he agreed to help Tripitaka). Sandy was also probably the most loyal to Tripitaka, so my Sandy is overtly on the journey to protect Trip but is also using the trip to avoid suffering.

Ben “Hawg” Zhou (from Western Road Trip)

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Ben “Hawg” Zhou (56)

Project: Comedy film (Western Road Trip)

Known as: Hawg

Real name: Benjamin Zhou

Group affiliation: Trip’s protectors.

Physical description: Hawg is mixed race, but mostly appears Chinese American. He is very large. He carries a lot of extra weight, though some of it is hidden muscle (he is very strong). He has a notably short nose that is turned up at the end. He is not in any way handsome but he carries himself with confidence.

Personality: Hawg is id on legs. He is either eating, thinking about eating, pursuing a love interest, or thinking about pursuing a love interest (and combinations thereof). Gating his success in these pursuits is his laziness, which is prodigious. Hawg wears his vices on his sleeve.

This is not to say he is not without his good qualities. He is tolerant and open-minded, and never pre-judges anyone based upon their appearance or physical qualities. He also has protective instincts and once he decides you are a friend, he is loyal. He has a soft spot for anyone he perceives as weak (he is the sort to walk through traffic to save a kitten). Despite the vices he carries, how his appearance causes him to be treated by others, and how he has thus far seemed pretty unlucky in life, he maintains a positive outlook. He believes things will generally work out and is not given to extremes of emotion when things look bleak.

History: Born and raised in a small town in Texas, Hawg stood out from his peers at an early age. Both sides of his family had lived in town for generations, so while his apparent race made him unusual for rural Texas, it wasn’t an ongoing issue (especially once he started thumping anyone who made it one). He was unusually large and strong, but his husky body type sometimes led to ridicule (at least, until he thumped the offender; at the same time he owed it by introducing himself as “Hawg”). His ugly face probably got him the most grief (at least, until…well, you probably note the trend by now).

The challenge was he had a nose for trouble. When it came to eating or wooing, he tended to push his luck (you wouldn’t want to leave him unsupervised around a wedding cake). His optimistic outlook largely made him a loveable scamp, at least until he got bigger (both physically and by way of his infractions) and started to get into a few too many fights. Combined by his laziness (a sin in rural Texas), both his family and the people in town had become a bit strained by his presence.

It was unclear how much enlisting was his idea, but Hawg soon found himself in the Navy. He looked forward to the adventure, seeing the world and its people, and sampling exotic foods. While still fundamentally lazy, he managed to rouse himself enough to be generally adequate in his duties, and it appeared as if he’d have a long life and career in the Navy.

This went south after a drunken evening with a captain’s daughter. Though he often approached the line of inappropriate (and sometimes step over), he would never force himself on someone. The daughter was clear on this but the captain angry confronted Hawg and insulted Hawg’s ugliness. Predictably, a thumping and court martial followed.

After the Navy and time served, Hawg became a drifter. Trip and Sun come across him on their journey. He was working as a farm hand for room and board but even though Hawg did a substantial amount of work the farmer was concerned she was losing money as a result of how much Hawg ate. Trip both takes a liking to Hawg and senses the farmer’s plight (she is reticent to dismiss someone for eating too much), so he invites Hawg to travel with them. Sun is angry at this – he considers Hawg an idiot. Hawg is rather jealous of Sun (it seems that Hawg’s allotment of luck was awarded to Sun), but at the same time admired him and called him “brother.” Ultimately Sun senses that Hawg will be a loyal friend to Trip (he has a knack for such things) and Trip gives Sun a headache with his lectures on how they should help Hawg, so Sun relents and Hawg travels with them.

Role in the narrative: Hawg is a jolly fellow and lovable loser and will offer some comic relief. He is more than willing to let Sun take care of any problems they encounter, but at the same time he ends up being pretty handy to have around. At the same time, he is almost as likely to get them into trouble as get them out.

Abilities: Hawg is a great fighter (not the equal of Sun, though, who is great at everything). During his time in the Navy and his wanderings, he’s picked up quite a few skills (e.g., he could fix White Dragon Horse if necessary). He would win any eating contest he entered.

Inspirations: In Journey to the West, Zhu Bajie, or Pigsy, is one of Tripitaka’s protectors. As with all the characters in this project, I had his Wikipedia entry open while writing the above; so these are very directly inspired by the original characters. You probably see echoes of Hawg in many characters you’ve encountered – which either shows the influence of Journey to the West or how it includes common elements of many stories.

White Dragon Horse (from Western Road Trip)

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White Dragon Horse (55)

Project: Comedy film (Western Road Trip)

Known as: White Dragon Horse

Real name: Unrevealed

Group affiliation: Trip’s transport.

Physical description: White Dragon Horse is a white van with a creature painted on the side (unsurprisingly, it looks like a cross between a dragon and a horse). It’s a newish van – a 2016 Ram ProMaster Cargo van. It has been modified extensively inside.

Personality: White Dragon Horse has a ton of personality – for a van (after all, it has a cool painting on the side). But it is not a supernatural van – no talking or anything. It is very reliable transportation.

History: Early in the film Trip and Sun hit the road in Trip’s graduation gift: a new Audi sedan. The two set off on their trip but Sun says they need to make a quick stop for “road supplies.”

Sun takes them to a rather shady-looking place: Yingchou Salvage. It turns out the proprietor owes Sun money from a “business deal” completed before Sun went to prison. At least, in Sun’s opinion Sun is owed – the proprietor sees things differently. While they are debating, the proprietor’s son decided to “accidentally” ram the Audi with their tow truck (believing it to be Sun’s). The proprietor immediately sees they have gone too far, as a murderous look appears on Sun’s face. They reassure Sun that they can repair the Audi – but Sun says that they must replace Trip’s car immediately as they have to drive cross-country for an appointment. They try to give Sun a POS but then Sun spies the White Dragon Horse van.

With reassurances from Sun that the Audi will be fixed, the two set off in White Dragon Horse.

Role in the narrative: White Dragon Horse (Dub-Dee-Aitch) is the group’s transport (and at times mobile hotel room).

Abilities: WDH is reliable and surprisingly fast. A few times in the journey the group finds exactly what they need stashed somewhere in WDH.

Inspirations: In Journey to the West, Sun Wukong forces a dragon to serve as Tripitaka’s steed after the dragon eats his first horse. I really wanted to somehow represent this in the movie and when I got an image of a white van with a dragon horse painted on the side, I thought I’d have my solution. A classic road trip element is car trouble/car swapping (remember the Family Truckster?). That being said, I feel like this entry is a bit of a dud (I bounced around several ideas in my head). It’s causing me to rethink the project a little. I had planned to have it be a reality-based work with only hints of supernatural elements. Given that Sun Wukong solves so many problems by martial skill in the novel, I may have to revisit that (maybe demons need to rise because Trip’s journey fulfills a prophesy – we’ll see).

Sun (from Western Road Trip)

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Sun (54)

Project: Comedy film (Western Road Trip)

Known as: Sun

Real name: Unrevealed

Group affiliation: Trip’s protectors (usually Sun isn’t affiliated with anyone – people are affiliated with him).

Physical description: Sun is Chinese American. I sometimes refer to characters as good-looking, but Sun is head-turning, movie-star good looking. He eternally looks like someone in their late 20ies, and his body is chiseled (despite the fact he doesn’t deliberately exercise). He has a 10,000-megawatt smile, that is mischievous, appealing, and dangerous at the same time. He has a tattoo of a monkey wearing a crown on his chest.

Personality: Sun is irrepressible, impulsive, and arrogant. He is also brave and curious, and all of these attributes make him one of the poorest rule-followers ever. He is a storm against the status quo. He feels he is better and knows better than everyone else and that the rules are only there to try to keep his lesser in control of him.

Yet he is quite likable. Part of the reason people like him is that he’ll say and do things they often wished they could. Another part is that he is usually joyous and finds wonder and fun in many situations. He’s the sort to smile through a bar fight (perhaps he smiles most in a bar fight).

He has never really taken on being responsible for someone else before. It will be strongly suggested (or even stated) that he is protecting and mentoring Trip because someone suggested that he might not be good at that (Sun is big on showing everyone that he is the best at whatever he does). Naïve and unworldly as Trip is, he will challenge Sun’s worldview and give Sun new perspective (e.g., that Sun is just as controlled by society by being motivated by breaking the rules as if he were following the rules; and that Sun has put off deciding what is important to him).

History: Much of Sun’s history will not be revealed to keep an air of mystery about him. His exact connection to Trip’s family is unclear. Trip calls him “uncle,” but whether Sun is actually a sibling to one of Trip’s parents is unknown (e.g., he may just have been a friend, or someone who once helped them). Both of Trip’s parents react to Sun like he is a grenade with the pin pulled and would not send their precious son on a road trip with him. It is Trip’s act of independence that he has selected his uncle for such a journey – which may also be part of what draws Sun into it (Sun is very pro-rebellion; and while he has genuine affection for Trip’s parents, they are people who would tell Sun how to live his life, which rankles).

There will be no recitation of Sun’s history in the movie, only references to the nearly mythical things he has achieved. As I haven’t fully worked out the plot, here are a few of the beats I’d want Sun to hit in the course of the film:

  • Sun will saunter out of prison like he owns the place. If I can make it plausible, he will tear up some official piece of paper he is given (after maybe slapping it on his forehead like something annoying).
  • There will definitely be a classic bar fight and it will have the classic element of Sun picking up a pool que and kicking everyone’s butt. And I mean EVERYONE’S butt – people will be calling friends from home to come and try to fight Sun. After soundly trouncing a cartoonish number of foes, Sun will return his pool que lovingly, go to the register and buy the bar a round of drinks, pick up a toothpick and put it behind his ear before walking out of the bar.
  • Sun will show he is exceptional at about everything: fighting, driving, singing, you name it.
  • At some point Sun will mention not liking horses due to a job shoveling horse manure he once had (his employers had promised him it was the first step to a management position; when it became clear it was not, Sun let all the horses go).
  • One of his friends will tell a story about how they worked for a caterer who was providing food for a fancy party. The caterer was rude to Sun, so Sun ate all the food for the party himself (it will be unclear on how literal these stories about Sun’s past are).
  • Sun will refer to himself as handsome and will assure Trip that he (Sun) knows more and can teach more than a bunch of university professors anyway.
  • Trip’s moralizing to Sun will give Sun headaches. Sun will claim he never had a headache in his life until he started listening to Trip. Sun will even start doing what Trip asks sometimes just to avoid the lectures and headaches (the source of the headaches will be that Sun will start to suspect Trip is right about some things).
  • Sun will punch a grandmotherly-looking woman in the face, to Trip’s horror. It will turn out that it is an ex-con in disguise Sun recognizes (and who intends something nefarious for Trip).
  • Later in the film, when Sun has learned some selflessness from Trip, he will save people from a burning building only to have it collapse on him. Everyone is convinced he is dead but he finds a fire-proof nook to hide in with an air source.
  • He will overcome many of the obstacles put in the path of their journey, which seems to be cursed.

Role in the narrative: Sun is nearly a co-protagonist. Technically a secondary character to Trip, Sun is the type to steal the show. Sun is a character who is incredibly gifted but gets in his own way. His “enlightenment” will come when he realizes that living his life around rebelliousness alone controls him, and he will end the film a better man (monkey).

Abilities: Sun is naturally good at about anything he tries. He could have been a professional athlete, performer, or any number of other things but a lack of discipline and his rebellious streak forestalled all of that. On the surface he might not seem book-smart but he has read quite a bit in prison and is very smart.

Inspirations: Sun Wukong.

Tang “Trip” Seng (from Western Road Trip)

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(Note – On to a new project, Western Road Trip. Check out the index page for an overview).

Tang “Trip” Seng (53)

Project: Comedy film (Western Road Trip)

Known as: Trip

Real name: Tang Seng

Group affiliation: None

Physical description: Trip is a young (18) Chinese American. He is handsome but in a very boyish way. He is a skinny, slight person (a stiff breeze might take him away). His hair is short and neat and he is always well groomed.

Personality: Trip is naïve and compassionate, a dangerous combination for those who might want to take advantage of him. He is also brilliant. Scientifically gifted he has been accepted to Stanford and plans to study neuroscience. At the same time, he is also very spiritual and wants to use neuroscience to explore concepts of identity and the interconnectedness of people. He does not see his interest in neuroscience and his faith as completely opposed to each other (raised Buddhist, he does not believe in a “soul” – an unchanging, permanent self; he is therefore curious on how the brain contributes to who we see ourselves to be).

He is also very dedicated to his family and fully intends to return to New York once he has gained the knowledge he seeks in the west.

History: Born in New York City, “Trip” (his English name, selected because he liked the sound of it; his real name is Tang Seng) grew up with two professors as parents (both teach at Columbia; one in Anthropology and the other in Chemistry). His intellectual, musical, and spiritual gifts were evident from an early age. Like many parents, Trip’s parents saw him as extraordinary (in this case, they might have been right). They strongly suspected he was someone great reborn.

Wanting to protect him from poor influences and maintain high standards for him, they decided to home school him. Often times this meant he was “Columbia schooled” as he tagged along with them and studied in their offices when they were not actively teaching him. Their friends at the university would often pitch in to teach Trip the basics of their disciplines and without a doubt Trip had the finest of elementary and secondary educations.

However, this meant that Trip lived a cloistered life in the ivory tower. His parents endeavored to show him the brighter side of life and tended to only expose him to the best people. Of course, he got glimpses of the “real world” and realized in his teenage years that he had a very narrow perspective on what the world was like. A very compassionate person, Trip frequently volunteered to help the less fortunate. However even in this one of his parents would typically join him to help protect and shelter him.

When the time came to choose a university of course his parents anticipated him staying at Columbia (his grades, volunteerism, and test scores gave him his choice of schools). He surprised them by selecting Stanford. He felt he needed to be away from his parents and see more of the world on his own (he assured him he would learn what he could at Stanford and return with new knowledge and perspective to Columbia).

If his parents were surprised that Trip chose Stanford, they were stunned by what came next. Trip has taken his black sheep uncle, recently released from prison, up on his offer to drive Trip across country to the school. They don’t know if they should be relieved that their naïve son has a worldly protector for his journey to the west, or terrified that he might be the worst influence of all.

Role in the narrative: Our protagonist. He is the idealistic/noble half of our odd couple paring.

Abilities: Brilliant – a surprising breadth and depth of knowledge. Zero street smarts.

Inspirations: This is an overt mash-up of a road trip comedy (Planes, Trains, and Automobiles; Vacation; take your pick) and the classic Chinese novel Journey to the West. Trip is Tang Sanzang, the monk on a dangerous pilgrimage to recover holy scriptures and return (his English name “Trip” comes from “Tripitaka,” one of several names he is known by – though I am pleased with the wordplay that they are taking a trip). In Journey to the West, Tang Sanzang is compassionate but not worldly and the gods decides he needs protectors (this will be his uncle and his uncle’s friends in my version).

I do have some motivations here. I think Asian Americans are woefully underrepresented in American film. I also think that Journey to the West doesn’t get the credit it deserves in the United States (a bizarre statement for such a famous work). It has characters and a plot that form the bones of so many things you have seen and read. However, if I am being most honest, I love Sun Wukong and really wanted to do a modern interpretation of him (to me, he is one of the first super heroes). My intent is to provide an homage to Journey to the West – I hope my effort isn’t received as disrespectful in any way (I’m not going to have too many overt references to Buddhism / Taoism to try to avoid that; though I also worry there may be disrespect in my avoidance. So rather than let concerns seize me up – just understand this is coming from a positive place and I’m open to feedback on where I miss).

Also, nod to the Cohen Brother’s “Oh Brother Where Art Thou?,” the genre mash-up/retelling of a classic tale that is one of my favorites.

Delant (a one-off)

First time at this blog? Check out Home for details on the project and the Character Index for more of an overview of the characters.

(Note – I’m taking a break from The Journey; I’ll likely return to it later to feel up the magical kingdom a bit. I’ll start another project soon – for now, a one-off fanfic character).

Delant Xarman (52)

Project: Fanfic

Known as: The Jedi Ghost

Real name: Delant Xarman

Group affiliation: The Jedi Order, the Sith Academy (spy)

Physical description: Delant is from the planet Kelsar. Kelsarians appear largely human, but are hairless with smooth, unmarred pale blue skin. Delant has yellow eyes and is short by human standards (5’2”). He is thin, but Kalsarians’ musculature make them stronger than humans. He made an easy transition to the Jedi academy sartorially, as Kelsarians largely wear simple robes.

To survive on Beltrank he had to change his attire. While still wearing robes, they have been regularly smeared with the sap of a specific tree. His robes have dark, irregular stains and an very unpleasant odor. He has to scavenge and adapt to keep himself covered, so his robes are accented with animal pelts and the like. He also wears a head covering which was originally white but has been likewise sap-smeared (creating what at first glance looks like a horrific face). Wear he doesn’t have clothes (e.g., his hands) he is wrapped so none of his flesh is exposed. He cuts a frightening, eerie figure.

Personality: Delant is unusual, even by the standards of Kelsar. He is almost always calm – sort of in a meditative state most of the time. This does not give him the vibe of a wise master who has earned this calm through dedication. Rather, he seems to be born without the typical range of emotions (this becomes obvious as he is often puzzled by the behavior of others). He has troubles focusing on things that don’t interest him and often gives the vibe that he is off in his own world. If he is interested in something, his focus is amazing. For example, when practicing with his lightsaber he might decide to work on creating the perfect downward cross-stroke and will practice the same motion over and over endlessly (forgetting to eat or sleep). Though it will look to others as if he is simply repeating himself, he is focusing on the most minor of differences.

History: Delant was born a rare Kelsarian who was force-sensitive. The people of Kelsar are not given to extremes of emotion, but Delant seemed to be nearly bereft of emotion (excepting perhaps creativity). He did somewhat fit into society as he was careful to follow the rules of society. This made him “good”, but he was not driven by empathy or compassion. On the other hand, this made him extremely principled and resistant to corruption.

Once his force sensitivity was discovered, he was quickly sent to the Jedi academy (the people of Kelsar would be quite pleased by a Kelsarian Jedi). He was a polite and generally obedient student but did not form friendships with his fellow students. He also was a limited student, failing to absorb lessons that did not interest him. The things that did interest him, however, he mastered at an extraordinary pace.

Most notably, this included developing skills with a lightsaber. He quickly outmatched his peers and was soon sparring with more advance students (and ultimately full Knights). It was obvious to the Order that he was a dueling phenom and had the potential to be the finest duelist of his generation.

The problem, however, was that his other skills were distinctively lacking. For example, when trying to move things with the force he largely only managed to nudge the smallest of objects. This presented a challenge to his instructors, as it mystified him how he could easily use the force to make superhuman jumps but seemed unable to apply the same ability to another object. A number of instructors and masters tried a number of approaches, but it eventually became clear that Delant was both extraordinarily gifted and tragically limited.

Ultimately Delant was unable to pass the range of requirements to become a true Jedi Knight. They could not advance him based upon current standards so felt compelled to send him home despite his abilities. Their structure simply had no role for such an extreme specialist. Furthermore, a number of Jedi worried that his focus on combat made him a candidate to be lured to the Dark Side.

The decision was made to send him home to Kelsar but one Jedi master had another idea. This master knew that the Sith would often target Jedi Academy rejects as potential recruits. However, this master was not worried about Delant being lured to the Sith, knowing that he was simply too principled and lacked the anger and hatred to ever fall. This presented a unique opportunity. The master decided to encourage Delant to join the Sith as a spy to provide intel to the master.

Soon enough, the Sith did approach the gifted duelist and he agreed to join them in accordance to the master’s plan. He was taken to a Sith academy on the planet Krovus. Krovus was an unusual and extremely dangerous planet that had no humanoid inhabitants other than the academy. The reason was that while Krovus was reasonably safe during the day, at night a ravenous cloud of insects emerged and destroyed most things in it’s path. Some of the flora and fauna had developed special methods to avoid or repel the insects, and others had a single-day lifecycle as a consequence. No creature from anywhere other than Krovus had been known to survive on the planet’s surface at night without a very tightly-constructed shelter. The Sith selected the planet purposefully for concealment (Krovus is generally understood to be uninhabitable) and as a lesson (or punishment) to the students.

If Delant was a challenging student for the Jedi, he was an impossible one for the Sith. The ways of the Dark Side were impenetrable for a person largely without anger and hate. His only use was as a sparring partner to help the Sith students develop their lightsaber skills. Soon enough, Delant started to seem like a possible threat to the Sith instructors as they began to wonder if they could best him in combat (and in truth he was for reasons that they didn’t realize – he was passing information).

Delant was known to explore the jungle around the academy during the day regularly. The flora and fauna sparked his interest and he began to observe things others missed. One day when the Sith decided Delant’s threat outweighed his usefulness they simply locked him out of the academy one day to meet his fate. He survived the night because he had observed that turtle-like creatures on the planet were among the survivors, as they could seal themselves in their shells at night. Finding an empty shell from one of these creatures, he managed to survive the first night.

From there, he continued to adapt. Realizing that the insects didn’t bother certain species of trees, he covered himself in the sap as an additional safety measure (the shell was too heavy to carry). Covering himself from head to toe, sap-stained, and smelling terrible, he became a frightening figure. Invariably he came in conflict with several of the Sith and soon he began to collect lightsabers.

Thus began the legend of the Jedi Ghost of Krovus.

Role in the narrative: Protagonist of a short story.

Abilities: Tremendous lightsaber duelist. Surprisingly limited in applying his Jedi abilities in any other way.

Inspirations: Star Wars, clearly J. I actually started this as what I thought was an original story, but then noticed many Star Wars parallels and so I set it in that universe as fanfic. As fanfic, it is lazy and awful. Were I to actually write a story here I would do my research and change many things. I cheated – I invented new planets, species, etc. to avoid any inconsistencies (personally, I prefer fanfic where people really study the setting and make their story fit in). Also I ignored the version of the Sith where there were only two (I much preferred the version in some works/video games where there were more Sith). I also have been flirting with writing a character that is not neurotypical but I chickened out and made an alien instead (I worried I’d end up writing stereotypes – another thing I’d like to research before trying to write). He is also something of an inverted Mr. Spock (an emotional person disciplined to be logical vs. a somewhat emotionless person trying to fit in). The bugs appearing at night is a nod to Pitch Black.

The Grandmaster (from The Journey)

First time at this blog? Check out Home for details on the project and the Character Index for more of an overview of the characters.

The Grandmaster (51)

Project: Family movie (“The Journey”)

Known as: The Grandmaster of the Order of Stability

Real name: Unknown to most

Group affiliation: The Order of Stability

Physical description: Few know what the Grandmaster actually looks like. She is frequently in her armor (including a face-shielding helm), which steel-gray, well-crafted, but very utilitarian without flourish. The only distinguishing mark is the symbol of the order (a bulwark – a section of wall with turrets on the end) on the right shoulder. When not in her armor, she wears very humble clothing that does typically have the Order’s symbol on it somewhere. In normal clothing she wears a mask/hood. This is also unadorned.

Personality: Dedication and service defines the Grandmaster. She wears the mask and generally conceals her identity as a gesture towards humility. Also, she feels she represents the average, non-magical person – so hopes in having no identity beyond “Grandmaster” she is a constant reminder that the Order serves the everyman. By not emphasizing herself as a person she hopes to be a symbol.

There is nobility in how principled she is and in being so dedicated to an ideal. However, she lacks compassion. She definitively believes in the needs of the many outweighing the needs of the few (or the one – Spock in da house!). She illustrates how wild dedication to a cause can sometimes lead to questionable actions.

History: In a world where gods walk among you and in fact the line between powerful person and god is blurry, religion takes an unusual shape in the kingdom. Rather than dedication to an entity, “religion” in the kindom tends to focus on unwavering dedication to an ideal. One such example is the knightly Order of Stability which believes that society thrives when things are controlled, predictable, and safe.

Only a few of the inner circle know the true history of the woman who eventually became Grandmaster of the order. She was a young knight who took a vow of anonymity both as a gesture towards humility and in honor of her order’s ideals. Individuals and personal goals and values do not serve stability and order. She aimed to be an example of sacrificing identity itself in service of the greater good.

This sacrifice quickly made her (ironically) stand out in the order. Where an organization is defined by an ideal, it is natural for a person personifying the ideal to advance. She was also a great leader and highly competent and rose quickly. She was the youngest person to ever become Grandmaster and seemed well on her way to sainthood.

This seemed to be solidified when she saw the opportunity in the creations (and fall of) Calis. She led the production of more of his inventions and testing the concepts with a few communities. These communities indeed became some of the safest, most stable, and even prosperous in the kingdom. The Order went from more of the more formidable groups to looking like they would rule the entire kingdom. And if some individuality was lost that seemed to be an easy price to pay for the Grandmaster who had already personally paid that price.

She is now getting close to the Order realizing all its dreams. The forced Union of the shrinking number of magical people and creatures in the kingdom is regrettable, but necessary.

Others see the death of magic as the death of a magical kingdom.

Role in the narrative: The Grandmaster is Kana’s view on who she has to become to be a grownup (this will become clear when she is unveiled). Kana is afraid she’ll have to give up her creativity and freedom and become serious and responsible. Grandmaster also reflects how as adults we sometimes have to choose between our freedom/personal goals and the rules/group goals of society.

At this point in the story, Grant will have started to win Kana’s respect and love again (the latter he never really lost – it was just buried). This will enable him to change into King Granite more often. He is surprised to find out how much he likes being King Granite and how it affects his confidence (he wasn’t even aware he had insecurities). He begins to connect with Patron, reflecting how some of his issues with Mai are around how he feels guilty and unworthy around her as he knows he has been a poor husband and father. This foreshadows a possible reconciliation in the real world with Mai as Grant will consider that he might be able to step up and be a better family man, rather than “hiding” at work where he is always confident in his abilities.

More importantly, Grandmaster not only reflects Kana’s fears of adulthood, but also fears of becoming like Grant. This realization will be what finally makes Grant realize his job isn’t to save the kingdom, and it isn’t to get Kana to believe in him again. It is for him to find a way to help his daughter believe in herself and her future.

Abilities: The Grandmaster is tireless, dedicated, and inspirational to her followers. She is smart and sees the patterns of society and recognizes opportunity. She is a formidable combatant.

Inspirations: The “hide my identity so I can be a symbol” was implanted in my head by countless superheroes (let’s give Batman a shout-out). As I mentioned in the prior entry, there is some Syndrome from the Incredibles here. But where Syndrome carried a grudge for not being allowed in the “super” club, the Grandmaster sees people with extraordinary abilities as a threat to stability and order. The only way for everyone to feel safe is to share in power equally (sort of a twisted take on Arthur’s Round Table). One of the fun things about doing this project was how I only planned Grandmaster to serve the character of Kana but stumbled into some pretty universal themes as a result.

Calis Collins (from The Journey)

First time at this blog? Check out Home for details on the project and the Character Index for more of an overview of the characters.

Calis Collins (50)

Project: Family movie (“The Journey”)

Known as: No nicknames

Real name: Calis Collins

Group affiliation: The Order of Stability

Physical description: Calis is a man in his late 40ies, though he has the look of a much older man. His hair is long and wispy, and one has to look twice to decide if it is a light blonde or white. It is rarely combed properly, and he wears the simplest of unkempt robes (usually for many days in a row). His face is lined, and his standard expression is a faraway stare of disinterest.

Personality: Calis is a shadow of a man. He is clearly depressed and shows little motivation from anything. More than a few people have observed that he seems to be waiting to die. He will do some things asked of him and answer questions, but he does not bother to ponder the morality of his actions.

Before he lost his family, he was happy, vigorous, and curious. He was very inventive and nearly a workaholic.

History: Calis was one of the most talented young wizards of his generation. Gifted in both magical power and inventiveness, he was known as an innovator and artificer. Curious and adventurous he traveled the world looking for lost magics and fresh ideas. During his wanderings, he met the equally adventurous Melody Maines and they fell in love. Their joy increased a few years later when their son, Caleb, was born.

Eventually they settled in a keep by the sea. It became a place of wonders where their collected artifacts and Calis’ magical inventions were stored. No less adventurous, Calis channeled his impulses into exploring the limits of magic. He accomplished and built things never before seen and felt there was no limit to what he could achieve.

He was working on methods to store magical energy (mystic batteries) and devices that allow those not gifted with magic to employ these stored energies when tragedy struck. His approach seemed to be effective and he created a number of prototype batteries. Unbeknownst to him, the technique he used mystically linked the batteries. So even though he carefully stored them in multiple locations in the keep, when one he was working on exploded it set off a chain reaction and ruined the keep.

To his amazement, he survived (the equipment and regular protective spells he used when experimenting preserved him). To his horror, no one else in the keep did – including his family.

He was so changed by the experience that most who knew him believe he died that day, too. Depressed and withdrawn, his friends thought he would never work again. That was until the Grandmaster of the Order of Stability played on his guilt and fears. She posited a world where magical power was regulated and controlled by a central government. No longer could one gifted individual push the boundaries of magic to the risk of all. All would be given devices to let them take advantage of magic and no longer would those born without gifts be secondary to those born with magic. She had observed Calis’ work from afar and felt he had been on a path to a safer, more fair society.

Calis went back to his work. He did not think he could atone for what happened, but he felt he owed it to those who died to try to prevent it from happening again. His motivations on the surface seemed benevolent but they came from a very dark place of guilt. So much so that he took the Grandmaster’s plan to the next logical step. Not only did he develop inventions to store and share magic, he also made it such the magic was removed from the donating individual. His first successful test subject was himself – symbolically killing who he was.

Unknowingly, using himself in his experiments had a side effect. His reduced emotional range infected the devices, and using the devices blunted the personalities of those using them. The formerly magical people lost much of their drive and passion and became more rulable. A lucky side effect, in the Grandmaster’s mind.

Calis now does little, other than answering the Order’s questions about how to create and maintain the devices. As he waits to die, the world changes around him.

Is there any hope his heart could be reawakened, and his knowledge turn the tide?

Role in the narrative: Spoiler: despite my compelling sentence above, I don’t plan on Calis being the solution. I don’t want the Order to be a purely “evil” force. Calis did some wrong things but he did so as an echo of the tragedy he experienced.

I also want him to be an interesting moment for Kana. She feels guilt for “creating” such an unhappy person and can reflect on her own personal darkness (and its consequences).

Abilities: Currently, Calis has a great amount of knowledge of magic but is unmotivated to do much with it. Before he took his own magic, he was the most powerful wizard in the kingdom.

Inspirations: Pixar is a big influence on this project and my ideas for the Grandmaster may be TOO close to the plot of The Incredibles (Syndrome: “Everyone can be super – and when everyone is super…no one is”). Before I write about her tomorrow I might want to see if I can shake things up more. Grandmaster is really more about government control over freedom and Calis’ story adds a layer not in the Incredibles (essentially a “supers” self-loathing turned against his kind). We’ll see what tomorrow brings (I know one difference is that the Grandmaster does NOT want to be magical/extraordinary the way Syndrome did). As for Calis, there are plenty of broken characters awash with regret and self-loathing (Thomas Covenant is one that had a big impact on me). These are usually stories of redemption but sadly I don’t see that for Calis.