Elizabeth Salington (from Dark is Noon)

elizabeth

Crown icon – By Anastasia Latysheva Noun Project

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Note: Shifting to a new project (though, as with the others, plenty more room for Psi High characters down the road). You can get a brief overview of the new project (Dark is Noon) on the Character Index page.

Ruling Duchess Elizabeth Salington (30)

Project: Fantasy novel (Soluna trilogy Book 1: Dark is Noon)

Known as: Beth (in informal situations by family), Ruling Duchess of Greentop, your grace

Real name: Elizabeth Salington

Group affiliation: Salington ruling family

Physical description: Beth is short though this isn’t usually the first thing one notices about her as she has a towering presence. She has long, red curly hair and freckles. She wears fomal attire when the situation requires it but dresses practically when she can.

Personality: Beth is intelligent, eloquent, decisive, and forceful. She is also incredibly caring, about those she rules, her family, and her friends (she is a terrible person to have as an enemy). She has a pronounced sense of responsibility to those in her care. She would do anything for the people of Greentop and is a beloved ruler. She loves her husband and son profoundly but feels the burden of rule is that she must consider ALL the people of Greentop first.

She also has a side she shows only to her close family – witty, playful, and even vulnerable at times.

History: Beth was born the third daughter of the king and queen of the realm, and was the penultimate child born (her younger brother followed). In a kingdom where birth order strictly determined succession, she was also third in line for the throne. To her, this meant that she was comfortably distant from ever ruling, which pleased her greatly. Outdoorsy and adventurous, she no desire to rule. As a person who took her responsibilities very seriously, she could not imagine a job she would want less than Queen of the Realm.

As she got older, she realized that she might avoid being queen but would not be able to avoid all responsibility. She was simply too important – either as a contributor to her sister’s rule or in a marriage to secure an alliance. She therefore dedicated herself to enjoy her life as much as possible before that time game. She journeyed all around the kingdom, learning of the customs and assets of each of the duchies (little suspecting she was further preparing herself for rule).

One summer, when visiting the Duchy of Greentop, she met a young herbalist-physician and did about the worst thing she could do: fell in love. A young man not of noble birth living in one of the most remote sections of the kingdom was an unlikely match, to say the least.

Perhaps to make up for the noble birth she never asked for, fate did her a favor. The Duke of Greentop was killed in an accident without an heir. Typically, Greentop would not go to someone as well positioned as Beth. Its furs, game, magical creatures and one gold mine made the duchy somewhat important to the realm, but this was undercut by its remoteness and relative political unimportance. Beth used all the connections she had made to ensure that those likely to want the duchy were positioned well for more tempting roles (e.g., in the royal court). This (and somewhat indulgent parents) resulted in Beth becoming the Ruling Duchess of Greentop. If she happened to marry a local man, well that would help cement her position (though her husband would be more of an honorary duke, not actually ruling).

Beth was not only happy but proved to be a highly effective ruler. Greentop became a more valuable resource to the crown, and the people thrived. She ensured provisioning for winter, the right protection for the people, and even built a library. Her only complaint, a small one, is that she and her husband were unlucky in having children. She resigned herself to not being a parent.

Until one night a stranger brought a baby to their door.

Role in the narrative: Beth is one of our protagonists. As conflict emerges, Greentop will become critical to the struggle. Beth will prove herself to not only be a great peacetime leader but a highly effective military strategist as well. The most difficult thing she’ll have to face, however, will be separation from her family. When destiny leads husband and son elsewhere, she will not, cannot, abandon her responsibilities as ruler (as much as it might break her heart).

Abilities: Beth is one of those people who does not have supernatural powers, but she is so blessed it’s almost as if she was. Whip-smart, athletic, charismatic – there is very little she sets her mind to that she cannot do. She is fantastic with horses and bows, and fine with a sword as well.

Inspirations: It’s so hard to write a fantasy novel without thinking of Tolkien (in this case, Eowyn). Game of Thrones is also SO epic that a few characters crossed my mind. In terms of abilities she reminds me of Batman. Sure not TECHNICALLY super-powered but so good at some many things she is FUNCTIONALLY super-powered.

Ingrid “the Nose” Noss (from Psi High)

Ingrid

Nose icon By Olga in the Noun Project

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Ingrid “The Nose” Noss (29)

Project: YA Novel (Psi High)

Known as: The Nose

Real name: Ingrid Noss

Group affiliation: The Omegas

Physical description: Ingrid’s father was Nordic and her mother Nigerian, and Ingrid has a smooth brown complexion. She has a great deal of curly brown hair and is attractive in a non-ostentatious way. She is of average height and build. Despite her name and abilities, she has a small, button nose.

Personality: Ingrid is shy and quiet. She is also quite smart and is a very warm and giving friend once you get to know her. She helps keep several of the Omega’s grades up with study groups and friendly reminders (she is a popular choice for group projects).

History: Ingrid was born in New York City to immigrant parents. Her parents always told her that they met in an English class after coming to the United States, but Ingrid has her doubts. It is obvious to her that both her parents (studious by nature) already had a good command of English before immigrating, and Ingrid has fun imagining how they really met that they feel like they need to make up stories (her current theory: they were early online dating users who might be embarrassed as they both had traditional upbringings). Regardless Ingrid has amazing, loving parents who have shown her her roots in both countries.

Ingrid started reading early and never stopped. Like many teenagers she is often looking at her phone. Unlike many teenagers it is because she’s reading an on-line book. She is primarily a history buff with a special weakness for biographies.

She knew that her becoming an Electi was almost a forgone conclusion. Her father’s family has fairly reliably passed down the SSP ability of smell from generation to generation (in fact, the family name “Noss” means “nose” – as a result of Ingrid’s Nordic ancestors possessing the gift). In history, “bloodhounds” (as they are colloquially known) were tremendously treasured parts of any tribe. Their gift warned of danger (predators, fire), could help detect poor food (rotting or poisoned), and was great for tracking.

In modern times, bloodhounds are a little less treasured. Still, Ingrid is thrilled to be an Electi, as it brought her to Coldwater. Her family would have not been able to afford a private school otherwise and Ingrid loves the small class sizes and the faculty (for the most part). An exception to most of the Coldwater students, Ingrid has no plans of basing her profession on her gift (unsurprisingly, she wants to be a history professor).

By the way, she may or may not have a crush on Mateo (she is shy enough it is a little hard to tell). Jeep quite obviously has a crush on her.

Role in the narrative: Ingrid will uncover things. Her history knowledge and research abilities will be a big help as the story unfolds. Plus, her ability is actually quite useful – she can usually tell who has recently been in a room and the like. I don’t specifically know yet all the secrets she’ll uncover but such characters are handy.

Abilities: Again, SSPs (Super Sensory Perceivers) are the most common type of Electi. Among those gifted with a sensitive sense of smell, Ingrid is actually quite gifted. Her sense of smell can equal some of the more sensitive canines (bloodhound indeed). As with most SSPs, she has to concentrate to reach this level of ability. Without concentration her sense of smell is certainly better than average but not extraordinary.

As a practical matter, Ingrid uses her power sparingly. There are simply too many unpleasant odors out there for her to leave it on most of the time. She has used her power among her close friends enough that she could track them by memory of their scent. Otherwise she would need a sample (much like police K9 units).

Inspirations: There are a few super-smellers out there, but usually it is one of many powers (e.g., Wolverine, Daredevil, etc.). Actually, Daredevil is likely influencing several of these super-sensors – I just greatly enjoyed season 3 and read the comic. So many writers have done a great job with that character showing how super-senses are pretty awesome. I first started writing about super sensors as a play on “ESP” (Extra Sensory Perception). I’ve been looking for a way to make my rank-and-file Electi not TOO powerful, so I thought about what was a click below ESP.

Steven Chen (from Psi High)

steven

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Steven Chen (28)

Project: YA Novel (Psi High)

Known as: No nickname

Real name: Steven Chen

Group affiliation: The Alphas

Physical description: Steven is a good-looking Asian young man of 16. He has long, black hair that is styled in many ways day-to-day. He is always dressed stylishly, and many people believe he wears everything only once.

Personality: Steven is both cocky and judgmental. He’s also witty and throws shade like a baseball pitcher throws sliders. On the other hand, he loves art, beauty, music, and indy films. To him, art is all that matters. It is what is eternal and the only thing that wakes a dull, sleepy world. There is no one else quite like him at Coldwater and at a normal high school he would be one of the outcast art/theatre kids. At Coldwater, he’s an Alpha due to his exceptional ability and wealth. He does however like his fellow Alphas (as much as he likes anyone) as they are elite, beautiful, and provocateurs.

History: Steven’s father is an extremely successful businessman who married a beautiful Electi. As a result of his business being always his highest priority, he was a bit of an absentee father and husband. As a result, Steven and his mother were extremely close and relied upon each other for companionship. Steven is much like his mother, who is also an artist (painter) and someone who feels a bit separate from most people. From an early age, his mother was Steven’s best friend.

His family’s wealth allowed him and his mother to travel the world taking in concerts, culture, and museums. Tutored and home schooled, Steven’s closest friends other than his mother were elitist artists he bonded with on-line. Steven inherited her mother’s abilities and seemed pre-ordained to follow in her footsteps.

Then his absentee father realized his son was not on a path to take over the business. He demanded Steven be sent to Coldwater to develop his social skills and personal network. Steven’s father also demanded a course load focused on business. Steven is making he best of it though he has no intention of having a business focus. He knows his Electi art might afford him a fine living and, if not, he is confident his mother will always care for him. So he does enough to pass his courses while doing what his passions demand in art.

Strangely, Steven is known as the social center of the school. Not because he has a wide range of friends but because he throws the best parties (his Alpha status helps as well). To Steven these parties are a form of art and he primarily enjoys planning and building them. He has even been known not to attend his own parties but this is rare as he has been disappointed in their execution when he hasn’t.

Role in the narrative: Steven was fun to profile because I don’t have specific plans for him yet. As I was starting to share members of the Council (which would be late-saga story telling), I realized that the Alphas and Omegas both felt a little thin in membership. I’m not much of a writer so I rather like it when a Steven comes along that might help me take things in a way I didn’t plan. For example, I’m now wondering what a Prime shaper might be able to do.

Abilities: People with powers like Steven’s are known officially as shapers, but colloquially as “spoon benders.” Steven can make typically harder substances softer. This is not melting, as there is no heat. Against the laws of physics, marble can become soft clay in Steven’s hands.

There are some limits to this power. First, it affects pure substances the best. He can’t affect things like flesh at all, as they are simply a mix of too many “things.” Pure metals are easiest to affect and while any substance might be affected eventually, the harder the substance the more work it takes. Add to this that only a small area can be affected at a time. As a result, Steven could technically affect something like a diamond. But this would be a ton of work and effort to very minor effect (maybe he could embed a permanent fingerprint on a diamond).

Still, this makes Steven a tremendous sculptor. He cannot only easily add details extremely difficult for other marble sculptors to do, he can also repair mistakes. Furthermore, he is artistically gifted as well.

Inspirations: I wanted another Alpha and was thinking of psychic abilities. Of course, a classic one is spoon bending. Once I decided to apply it in Psi High as the ability to shape pure substances, an artist type naturally followed. Probably things like She’s All That influence me here (“Be silent, be still”). I tried to subvert expectations by making him one of the rulers of the school, which also gives me room to make him a “bad guy” if I want to (I’ve found the line between a provocateur and a jerk can be pretty thin).

Oliver Martin (from Psi High)

oliver

Font from https://www.urbanfonts.com/fonts/fire-fonts.htm

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Oliver Martin (27)

Project: YA Novel (Psi High)

Known as: No nickname

Real name: Oliver Martin

Group affiliation: The Prime Council

Physical description: Like most of the Prime Council, Oliver is younger than he looks (he appears to be in his early 20ies; he’s actually in his 50ies). He has boyish features, is short, and has a slight frame. As an older man, he gets frustrated not being taken more seriously, so he overcompensates in his dress (suits, expensive watches, slicked-back perfectly quaffed hair). Unfortunately, this exaggerates his boyish features, and he looks like someone younger playing grown-up.

Personality: Oliver seeks to provide the impression of a calm, sophisticated, always-in-control person. He tries to speak slowly, to avoid any lingering Australian accent. Unfortunately, his façade rarely holds for long. His voice is somewhat high pitched and a little squeaky. He isn’t particularly intelligent, and this gets underlined whenever he tries to say something smart. He is in a constant state of feeling like others aren’t giving him the respect he deserves which makes him touchy and irritable (further challenging his façade). His power sometimes manifests itself unconsciously as a result and Council meetings are held in inflammable spaces. He is eager to unleash his power as these are the times that EVERYONE takes him seriously (he doesn’t get to that often; the results are more dramatic than the Council’s typical methods). Despite his temper and self-image, he is easily cowed by those he fears are more powerful than him (such as the rest of the Council).

History: Oliver was born in rural Australia during the mid 60ies. From a large farming family, his insecurities started early as he felt like he was just one of the crowd. There were a number of mildly gifted Electi in his family tree and his family was appreciated for their usefulness. Oliver’s gifts turned out to be more destructive in nature. Farms and fire do not mix, so when Oliver began showing off his abilities, only his family’s reputation prevented him from being run out of town (or worse).

Fortunately for Oliver, his potential hit the radar of the Prime Council. The Council had not had a pyrokinetic in some time. In truth, it was the position with the fastest turnover, as the pyrokinetics were often the ones put in the most danger; or the ones that had to be eliminated as the worst threats to the Council’s anonymity. Oliver ended up being somewhat ideal, for while combustible (pun intended) his insecurities meant the more confident Council members could direct him with some success.

Furthermore, he loved the attention and approval he would get from using his power and had no qualms about the collateral damage (property nor person). In terms of fatalities, it would be close between Oliver and the Council’s Prime telekinetic on who has more. While the telekinetic is the Council’s assassin, Oliver is so formidable he’s been used to tip military conflicts, eliminate problematic groups (and their neighborhoods with them), and destroy property.

Still his results are so noticeable the Council uses him sparingly, which isn’t to Oliver’s tastes. When not being used, he spends obscene amounts of money trying to make himself into his image of a respectable, powerful man.

Like prior pyrokinectics, the current Council considers him at times their most expendable member, and at other times someone who will eventually become a problem that must be dealt with.

Role in the narrative: Again, the Council stuff would be very late in the Psi High saga (it’s somewhat unfortunate I’ve started writing about them before I fleshed out the rest of the cast). Once the Council gets wind of the resistance Selena is starting to build, they will deploy Oliver first against them (as he is both the most expendable and the one to end the whole thing in message-sending fashion). He will deal the resistance some devastating and permanent setbacks. He’ll also set the precedent on how the resistance will have to deal with the Council.

Abilities: Oliver, a pyrokinetic, can start fires with his mind. Highly flammable materials (paper, gasoline) he can ignite in a few seconds. Less flammable things take more time, but even non-flammable items (e.g., metal) he can make incredibly hot. He could, given enough time and effort, melt a tank (he just wouldn’t bother – the occupants would expire and the shells explode long before he would need to). He can ignite anything he can see, so he is capable of such amazing feats as exploding incoming missiles in the air.

In an urban environment he is a god of destruction. It does not take him long to get a building burning (though modern fire-resistant designs help). His power against a lone individual has a predictable, but frightening, outcome.

His most pronounced limitation is that he is not indestructible (a sniper could eliminate him; though the source of the fires is usually not obvious). He is even vulnerable to fire himself (another reason for pyrokinetic turnover on the Council – many accidentally eliminate themselves).

Inspirations: For the powers, Firestarter (Drew Barrymore turning people into torches is a very clear memory for me). When I decided Oliver was from Australia, Crocodile Dundee flashed through my mind. I fortunately realized that Dundee would be about the most stereotypical model I could use. So I went in another direction. Rather than an even-keeled, self-assured, somewhat comical character I made Oliver an uptight insecure one. His frustrations give him the predictable fiery temper often seen for these characters (e.g., the literal hothead Human Torch). I tried to undercut this by making him merely blustery against those that intimidate him. I’m also seeing some Hunger Games influence in Selena vs. the Council.

Kinesa Petrov (from Psi High)

kinesa

Healer icon By Luis Prado, Noun Project

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Kinesa Petrov (26)

Project: YA Novel (Psi High)

Known as: No nickname

Real name: Kinesa Petrov

Group affiliation: The Prime Council

Physical description: Kinesa looks like she is in her early forties, but she is actually much older. She wears her straight, nearly-white blond hair in a pageboy cut and tends to dress very pragmatically (especially for someone of her wealth). Her eyes are unusual – very nearly purple.

Personality: Kinesa is taciturn and practical. Where most of her fellow council members can be scheming, dominating, and competitive, she tends to maintain a calm (if stern) composure. Much of her irritated grace comes from the fact that her place on the Council is totally secure. She is the member that all the rest rely upon the most and she knows it. It makes it easy for her to be unconcerned with the bluster around her.

She has a darker side. Her ability to manipulate pain means that many of her extracurricular interests fall into the nontraditional category. Any energies she has stored up gets expressed in these sessions – and if the result is sometimes fatal for others, that does not trouble her.

History: Kinesa was born in 1920ies Russia (indeed she is nearly 100 years old, but her power helps forestall her aging). Her family had very little and from an early age she resented her parents for not providing for her in the way she felt she deserved. Her parents were swept up in the socialist ideal and felt real change in their proletariat circumstances was just around the corner. They were greatly disappointed. Kinesa, as she grew, realized that she was an exceptional person surrounded by those who would unfairly hold her down (if anything, her world view aligned with the Germans that her country was at war with in the 1940ies).

When it was revealed that she was an Electi healer, it looked like her fate would be to be Stalin’s personal physician. While she was still in training, however, she took an opportunity to escape and escaped to the UK. Given her potential, any number of important people were happy to help her.

The most important people that took notice of her was the Prime Council. They saw in her the potential the be a Prime healer, a rarity indeed. The Prime Council telepath was happy to alter some memories to erase Kinesa from public knowledge. Kinesa was relieved to finally be elevated to the level she deserved.

For over 60 years, Kinesa has been a member of the group that secretly rules the world (or, at least, accomplishes anything they choose to). Not being interested in ruling, and certainly not a bureaucrat, Kinesa ignores most of the Council’s dealings. She sometimes does things the Council needs and takes care of the Council members themselves but otherwise simply enjoys the finer things in life. Of course boredom sometimes overtakes her and woe to the people that become the focus of her impulses then.

Role in the narrative: Were I ever to write it, the Council would only be hinted at in early stories and it would be late in the saga before the reader got introduced to any of its members (lucky you, reading my characters blog and getting this info now!). The Prime Council subjugates the other Electi, deliberately limiting their power and positioning them to reduce the chance that normal humans will ever see the Electi as threats (cloaking the Prime Council’s existence). Given the power levels of the members of the Council, they are basically unstoppable and can achieve about anything. A small group, they don’t micro-manage the world, but do keep the status quo (at least for themselves).

They view themselves as essential to world order and they certainly would need to be overthrown before things could fundamentally change for the rank and file Electi. As revealed in other profiles, Selena has the potential to be a Prime telepath that can unblock other restricted Primes and is therefore a realist threat to form a group that could oppose the Council. Of course first she’d need to survive the machinations of the Council.

Kinesa would be the first target on the resistance. As her abilities require physical contact, she is the most catchable and containable of the Council. Additionally, her disappearance would be a true threat to the Council and she would provide definite leverage. However, Kinesa is not the sort you really want to keep around too long.

Abilities: She is a Prime healer – likely the most powerful that has ever existed. Like Jeep, she can apply her power to herself, but unlike him can apply it to others as well. And her powers dwarf his. She can mend broken bones with a touch in about a minute. Cuts and gashes melt away at her touch. Given a day or two, she can cure cancer, purge any sickness or poison, and generally heal most severe injuries (including regenerating limbs). She can’t do much with a destroyed brain but much below that level is within her abilities to heal.

The reason she is critical to the Council is that she can retard aging. This has meant that the current Council has been in place for decades and will remain so for decades more (barring Council members machinations against one another). This explains her unassailable position on the Council. No Council member will risk crossing her. Even the Prime telepath would be careful about manipulating her for fear of damaging their most valuable asset.

More horribly, she can also cause injury and pain with a touch. The world should be relieved that she has to touch someone to affect them.

Inspirations: Plenty of characters with similar powers already exist (e.g., Elixir, Scramble). I’m trying to limit the powers of Psi High to powers people believe that psychics might actually possess, and this represents the belief in psychic healers (Psi Force, my psychic teenager inspiration, also had one). I was originally going to make her a Nazi (instead of just alluding to it) but even a guy like me who is so willing to borrow inspiration isn’t quite ready to have a semi-immortal Nazi villain (well, yet). And, doggone it! I just remember that Psi Force’s healer was Russian, too! In trying to be a little more original, I’m doomed to be more derivative ;-). I’d keep her powers, relationship to the Council, criticality to the resistance, etc. all the same but if I were to write something here I think I’d change this character quite a bit. I’ll reread Psi Force first to help myself from mistaking memories for creativity.

Noah Blok (from Psi High)

noah

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Noah Blok (25)

Project: YA Novel (Psi High)

Known as: No nickname

Real name: Noah Blok

Group affiliation: The Alphas

Physical description: Noah is 17 and looks square. Not the nerdy type of “square,” but the shape. Short but very stocky, his height and width measurements aren’t literally the same, but a quick glance suggests it. His head is also unusually wide, and his flattop haircut completes the square look of his head. You might think given his appearance and name that someone may have called him “blockhead” at some point. You’d be right, but no one called him that twice.

Personality: Noah has the personality of a coiled spring. He can be very quiet and reserved, but even when he is, he gives off a sense he is only a heartbeat away from sudden motion and action. People are usually naturally cautious around him, which is wise. He does not let a perceived slight go. If he can get away with it, he’ll rectify things quickly and violently in a burst of temper. He is also willing to mentally file away the grudge until he gets the opportunity to react without consequences to himself. Coiled spring? Perhaps a coiled snake.

He doesn’t feel there is a need to change this. In fact, his aggressiveness is more often celebrated than not.

History: Noah’s father is a professional pushball player. Sports is one of those spaces where the Electi can be celebrated, and his father’s physicality and telekinetic power made him popular and wealthy. Everyone was thrilled when it seemed like Noah would follow in his father’s footsteps.

Gifted from an early age at every sport he played, once it was confirmed he was a telekinetic he immediately dedicated himself to pushball. Pushball is a sport combining physical and telekinetic skill. Two teams each defend a goal at opposite sides of the playing field. There are three types of zones on the field that limit which types of players are allowed in the zone and what actions can be taken. The goal zones at each end can only have keepers (defense) and drivers (offense) and the ball can only be manipulated using telekinetic power with no player contact. In the mid zones on either side drivers and blockers are allowed and the ball can be physically manipulated (carried, thrown, kicked) or telekinetically manipulated but again no player contact. The battle zone in the middle of the field any type of player is allowed (except keepers), including crashers. The ball can be moved by any means possible and full contact (tackling, telekinetic pushes) against other players are allowed. The ball starts in the middle and each team tries to get the ball across the other team’s goal.

Obviously, the battle zone is the most dangerous part of the field and crashers are assault specialists. Noah has thus far shown tremendous talent for the position and has a Coldwater scholarship as well. This would be enough to qualify him as an Alpha, but his family’s fame and funds secures his position. When the younger Ethan arrived at the school Noah soon became his shadow. With Ethan as a driver, crasher Noah naturally fell into the role of protector both on and off the field. They are fast friends and Ethan steers interactions to try to make sure that Noah’s temper is not raised. Except, of course, when Ethan wants to use Noah’s temper.

Noah certainly isn’t evil; he’s not even particularly mean. He has simply been rewarded for direct confrontation and not to let the opponent get one over on you. When infractions are swept under the rug for the star athlete, he simply doesn’t develop the usual skills for handling different situations. His approaches on and off the field are pretty similar, though off the field he will wait for his moment.

He never expected he might eventually find someone who will knock HIM down.

Role in the narrative: Noah will be a bit of an antagonist. He will have on one occasion or another but several Omegas in their place, which puts him on a collision course with protective Mateo. When Mateo is accused of stealing something of Ethan’s, Noah just waits for his opportunity to strike.

Noah will deliver a severe beating and in self-defense Mateo will use his ability to telekinetically move small things without being able to see them to devastating effect. Noah will have something akin to a stroke and Mateo will feel guilty despite feeling he had no choice. Ultimately Selena will develop her powers enough (including reading minds so completely she can “mime” powers) that she is able to heal Noah (much to Mateo’s relief). Noah will have a new perspective after that.

Abilities: As noted before, telekinetics are rated on their ability to affect things in their mind to the same degree as they can physically affect things (e.g., a powerful one, excluding Primes, could lift a similar weight with their minds that they could physically lift). Noah is powerful, but not as powerful as Ethan. However Noah is physically stronger than Ethan, and this means what they can do with their telekinesis is similar.

Inspirations: The aggressive jock has been in about every story involving high schoolers, ever. Them turning out to be able to grow as people isn’t new, either. For some reason I’m now thinking of Ogre from Revenge of the Nerds, though Noah is a more subtle character. Pushball owes something to Quiddich, I suppose – though for some reason my mind goes to the underwater game played in Final Fantasy X.

 

Ms. Gosmiller (from Psi High)

gosmiller

“Secret” icon By Greg Beck (Noun Project)

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Ms. Gosmiller (24)

Project: YA Novel (Psi High)

Known as: Ms. Gosmiller

Real name: Abigail Gosmiller

Group affiliation: School staff

Physical description: Gosmiller is the opposite of Dr. Grinker – she’s in her early 60ies but could pass for being in her 50ies. Faded red hair is cut short in a pixie, she is thin and active. She dresses stylishly.

Personality: Gosmiller is calm, charming, and intelligent. She is an outstanding teacher due to her ability to build rapport with her students. She stays current and is knowledgeable on what is popular with the students. Some students find this strange, but most appreciate it as it feels like real interest versus just going through the motions to stay current. A great lecturer, she’s even better one on one and she has more such appointments with students than the guidance counselor (especially surprising given they believe she is not Electi). She can be judgmental of the other members of the faculty who do not seem to take their jobs seriously enough (she’s not a fan of Dr. Grinker).

She’s basically the perfect teacher except for all the secrets and deception.

History: Gosmiller has taught at Coldwater for decades. One legal requirement is the school has a certain number of non-Electi staff and the “Electi History and Ethics” teacher must be one of them. Once the Coldwater administration found such a great “non-Electi” teacher as Ms. Gosmiller they have worked very hard to keep her.

From the beginning she had a knack for understanding and connecting with students. Where other schools have problems with “Electi History and Ethics” (EHE) due to the inherit tension between the non-Electi teacher and the students, things have been smooth at Coldwater thanks to Gosmiller. She is sympathetic to Electi and feels that her primary responsibility is being a good example of a normal human. Her class has been so successful she shares her curriculum, trains, and regularly lectures to other EHE teachers.

She is also the type of teacher Selena loves. Gosmiller focuses on exercises and applying knowledge which favors the quick-thinking Selena. Selena, as a newly-discovered Electi with no Electi family still feels like an outsider. Though Electi, Selena still sees herself as non-Electi and Gosmiller provides an adult figure she can connect to. Quickly Gosmiller becomes her favorite teacher (not unique) but also feels a connection of friendship.

If it seems like I haven’t covered Gosmiller’s early life, that is by design. Because Gosmiller is not what she seems. Secretly, she IS Electi. Not just Electi, a very powerful Prime. She has been strategically positioned to monitor and influence on behalf of the Prime Council (a group of powerful Electi who more or less rule the world). Usually this boils down to helping mold the young Electi in the direction the Council needs. However, were she to find out that one of her students is an unidentified Prime that could break the Prime Councils hold, what would she do?

Role in the narrative: Gosmiller is the mentor character for our hero. At the same time, she MIGHT also be the ultimate villain. If played well, she’ll provide a jolt where the person Selena trusted more than any other isn’t what she seems to be.

Gosmiller, for her part, truly likes Selena. When she uncovers that Selena is an unknown Prime, she will have a big crisis of conscious (in truth she has been questioning the motives of the cabal for years – let’s call them the Prime Council). Does Gosmiller stay loyal to the Prime Council for the good of the Electi? Does the Prime Council have the good of ALL the Electi as their primary goal? And will she be able to seal Selena’s fate when her affection for Selena is real?

Abilities: Gosmiller is a Prime telepath. The world believes the Electi to have useful, but ultimately limited power. The world believes telepaths are useful as counselors or truth-tellers, but that’s about it. Where they to know that people like Gosmiller existed, they would be terrified.

Gosmiller, like the handful of Prime telepaths that exist can effortlessly read the surface thoughts of those around her. With concentration she can browse their memories, beliefs and being. She can also implant memories and program actions. If she were willing to work at it, she could change a person’s personality and beliefs. This is a great deal of effort and risky. Usually when attempted the subject ends up insane as she would be essentially unweaving a blanket then using the threads to make a sweater. She has personally never gone to this level, but she has made people want to avoid certain things or take actions that are not completely out of line with their intent. She can also alter and erase memories.

She is also among the few people who can block Prime Electi. This is where a command is placed in a (usually young) Prime Electi’s mind that limits their powers to that of a standard Electi. The Prime Council does this to help keep the secret that Primes exist, while also limiting those who could challenge the Prime Council members. Still, the Council could remove the blocks if they had a sudden need for more Primes. It is easy for a telepath who can place a block to remove the block that they themselves placed – only a few (and not Gosmiller) can remove any block.

Inspirations: I’m not completely sure. I think Gosmiller’s spiritual inspiration may be Dumbledore (although I see them as quite different). One of the things that was amazing about Rowling’s creation was that while he seemed to have genuine sympathy for Harry he was also willing to place Harry in harm’s way for the greater good. I never doubted Dumbledore’s intentions, but he was very manipulative, and I wasn’t always sure that Harry should trust Dumbledore completely (thank goodness he did). I think that Gosmiller truly likes Selena but Selena is a crazy threat to the status quo (as the only non-Council member who can reliably unblock blocked Primes). I haven’t decided yet if Gosmiller will decide if the greater good is betraying or supporting Selena.

Dr. Grinker (from Psi High)

Ear icon By Filipos Trineros in the Noun project.

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Dr. Grinker (23)

Project: YA Novel (Psi High)

Known as: Dr. Grinker

Real name: Lenard Grinker

Group affiliation: School staff

Physical description: Grinker is in his 50ies, though he looks more like he is in his 60ies. He is overweight, mostly bald (though he wears a terrible toupee which is dark brown on his remaining gray hair) and has a scraggly beard. His eyes are small and watery, and he sniffles a lot (maybe the poor guy has allergies).

Personality: Grinker seems perpetually distracted, as if he’s always thinking of something else no matter what he is doing. Furthermore, he can be testy when someone pushes him to pay more attention to the matters at hand. This carries over to his teaching, where he has memorized lectures to the degree that he is almost on autopilot when lecturing. Questions from the class disrupts this autopilot so he is often cranky and dismissive of questions when they come. Thus he is a lousy and mean teacher.

He is smart but not brilliant. He considers himself quite brilliant and feels the world has failed to properly recognize it. He is distracted as he’s thinking about his inventions and believing that one day they will succeed, and he’ll get the respect he deserves. So, add a little arrogance and delusion to the mix.

History: Grinker was a biology professor at a mid-level university. An Electi (hyper hearing) doing research on Electi, he managed to have some luck securing grants for his research. Largely around using biofeedback to enhance Electi abilities and the effects of certain herbs/chemicals on Electi. The problem was his work did not yield anything useful and both the likelihood of tenure and his grant prospects were starting to look grim.

He foolishly began to fudge research data to keep his prospects alive. While his “results” started to get him so notoriety, the inability for anyone to replicate his results called them into question. Not bothering to falsify the raw data, his subterfuge was eventually uncovered. A minor scandal emerged, and he was summarily dismissed.

However, he had used his abilities to overhear some information about and exchanges between key people. Some vague threats did help him get a position as a science teacher at one of the Electi high schools (Coldwater of course) as well as some minor funding to continue his research in a semi-informal way.

A terrible and irritable teacher his mind is usually on his half-baked ideas to enhance Electi abilities. Students can volunteer for his studies for mild compensation and privileges. This usually means the poorer and less successful students tend to most often be his test subjects. Several of the Omegas are practically forced to as part of their scholarships. Ironically, this does not include Jeep as his unusual physiology causes Grinker to not want to use Jeep in his studies.

Grinker has occasionally made a few students feel ill but otherwise has accomplished nothing with his efforts at Coldwater. He knows not to falsify data again but students (and even some of the faculty) fear he might start experimenting more wildly.

Role in the narrative: Grinker will drive some plot (Mateo will be falsely accused of theft by him). Largely, however, he is a bit of a red herring. The administration keeps enough of an eye on things that his more excessive impulses will be kept in check. Still, he will seem like a bad guy (because he is one) but he is not moustache-twisting evil. More of just an ineffectual jerk.

He will seem like a likely candidate to the students for more sinister events that occur.

Abilities: The most common form of Electi power is SSP. Where ESP (extra sensory perception) is rare, Super Sensory Perception is not unique. Someone with SSP can usually enhance only one of the senses, and it takes focus and concentration to do so.

Grinker can enhance his hearing with concentration, roughly to that of a canine. He does have to be careful, as a sudden loud noise close to him will cause him pain.

Inspirations: A little bit of Snape, I suppose, though Grinker isn’t effective enough to really be as sinister as Snape. Also, he has no personal axes to grind he’s just frustrated.

Jeep (from Psi High)

Icon By VectorBakery of the Noun Project

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Jeep (22)

Project: YA Novel (Psi High)

Known as: Jeep (for GP, or guinea pig)

Real name: Henry Reams

Group affiliation: The Omegas

Physical description: Jeep is a scrawny, small-for-his age 15-year-old. He has sandy blond hair, straight as an arrow, cut in a bowl style. He wears thick glasses, old blue jeans and t-shirts with super heroes.

Personality: Jeep is a doormat. He’ll basically do anything in order to have people let him hang out with them. Given his powers, this includes letting them bruise him, give him a fat lip or a black eye, and the like. He just likes the attention and will cover with the administration if any questions are asked (after all, he let the other kids hurt him). He’s the kid that takes any dare or does anything for a dollar really, he’s doing it for the attention (and his power protects him from his foolishness).

He is a sad, lonely kid. He’s not particularly exceptional at anything and this makes him have low confidence. In another school he’d be able to find others who shared his interests (B-grade horror films and comics), but Coldwater is so exclusive that he doesn’t have much luck in this department. He is grateful to the Omegas that he is allowed to hang out with them but even with them he feels like he doesn’t really fit in and they tolerate him out of pity.

History: Jeep only needed a few things to fall his way and his life would have been different. Born to an upper-class Electi family, both his parents were psychic healers and doctors. In the world of Psi High, the mere presence of healers promotes health. While they can’t lay hands on people and instantly cure cancer or the like, people around them are less likely to get sick, have infections, etc. and are also more successful recovering from ailments and injuries. This improvement has been scientifically demonstrated (it’s not just a belief), so healers are very prized Electi (especially as medical professionals).

Jeep’s parents were very successful and planned to focus on their careers rather than family. Jeep was both a bit of a surprise and the result of some carelessness. Still, they loved and wanted him, it’s just that growing up their careers, causes, and social events kept them very busy. He had any number of affectionate caregivers but was a very undemanding child that was easy to ignore. This made him a bit of a loner, while at the same time desperate for attention.

Things didn’t improve once testing revealed his Electi power in adolescence. Jeep was a healer like his parents and an unusually strong one, but with a caveat. Jeep was the rare healer whose power was only focused inwardly. Thus, he was hale and healthy, recovered quickly from injuries, and was resistant to poisons and the like. While amazing, the problem was he could not improve the health of others. This made him a disappointment to his parents and really anyone else who heard about it (“You are a healer! Great! My uncle has this thingwhat’s that? You can’t heal anyone else? Umm. Well, that’s nice for you, I suppose”).

Once uncovered, his classmates would have some fun “testing his power.” What would happen if someone drank this glue? What if they snorted this candy? Henry was game to try lots of things, because at least people were paying attention to him. This got him the nickname “guinea pig” since people liked to test things on him. Later this was shortened to “GP” and still later to “Jeep.”

It would be bad enough if this was just a cruel nickname from cruel kids but Jeep also sees it has his future. There has already been interest from people around testing him to see if his ability can be replicated. If not that, he is the most low-risk human test subject on the planet. Note that while he recovers from things quickly and thus the duration of painful events is shorter, he still feels pain.

So a sad kid with a sad future. Of course, were he to find a way to use his power to improve himself

Role in the narrative: Poor Jeep. I’m afraid he’s going to be a tragic figure in the work. The history above describes his state at the beginning of the story ignored, picked on, etc. Selena and the Omegas are kind enough to him but their pity in some ways upsets him more than those who “play” with his powers. He will be a minor character by design early in the story, easy for the reader (just like everyone else) to ignore and forget about.

At some point, he’ll realize he can use his power to control his body to a greater degree. He’ll put on quite a bit of muscle and become a jock. He’ll attribute it to a “growth spurt,” but in truth he’ll be directing his body to develop that way. Given testosterone will be key to this, his personality will also shift (yes, bit of a steroids allegory here). He’ll become more popular but also move from an abused to an abuser.

Worse still will be when he tries to address his aggressive tendencies by manipulating his neurotransmitters. Eventually he will discover he can make himself euphoric any time he wants, and that will be the ultimate end of him (yup, drug allegory).

BTW, the automotive “Jeep” came from the military’s General Purpose vehicles, called “GP” and ultimately “Jeep.” I just expanded it to “guinea pig.” I think it will seem like a derogatory nickname early in the story, but kind of a cool one later.

Abilities: Jeep is a super self-healer. All traces of small injuries bruises, black eyes, fat lips tend to vanish within a day. A broken bone can heal in a couple of weeks. His body is fast to reject toxins, diseases, and bacteria, so he is usually fine. Give him arsenic and he’ll most likely vomit it up quickly and survive.

But he’s not Wolverine. He couldn’t be a super-soldier or the like because his healing isn’t so fast that he’d recover from a fatal gunshot wound (it would just be fatal).

Later he’ll find with concentration/meditation he can influence his body’s processes. So, without particularly exercising he can encourage his body to develop muscle. He will also be able direct the chemicals in his body to some degree (things like adrenaline, serotonin, and the like).

Inspirations: Man, in an effort to avoid one cliché you get pushed into another. I wanted to have a “psychic healer” type, but then remembered Psi-Force had one. So, I thought I’d do a variation, and ended up with Wolverine-lite. Still I like the “Jeep” (from guinea pig) thing and believe he will be an interesting allegory for a few things (which, of course, might end up making his character preachy I think the key will be that the downfall of Jeep was he never found true confidence in himself).

Maria Reyes (from Psi High)

Icon from Saishraddha Malage at the Noun Project

First time at this blog? Check out Home for details on the project and the Character Index for an overview of the projects and characters.

Maria Reyes (21)

Project: YA Novel (Psi High)

Known as: No nicknames

Real name: Maria Reyes

Group affiliation: The Omegas

Physical description: Maria is 16-year-old Hispanic young woman (she is Mateo’s fraternal twin). He has dark eyes and hair (wavy to her shoulders) and is overweight. She is attractive and has a warm smile that is very rarely on display.

Personality: Maria is warm, fun, and funny. She is confident and teases her brooding brother mercilessly. She is nosey and has boundary issues but is overall hard not to like. Still she finds small talk tedious and enjoys spending her free time alone or with close friends. Selena likes Maria but suspects more is going on with Maria than Maria reveals.

It turns out Maria REALLY has boundary issues.

History: See Mateo’s entry for their shared history. Maria loves her brother but finds him to be overprotective. Also, they are examples of how shared experiences can have different results. While the unfairness of the world has made him cynical and withdrawn, Maria never expected fairness from the world. So, when it happens she is more apt to take it in stride. Since stuff happens, Maria is keen to enjoy things when times are good.

Her difference in perspective is also due to her powers. It’s harder to feel trapped when you feel like you can escape at any time. Her powers also give her a unique perspective on her physicality. She knows for a fact that her body is not her, so she can be lackadaisical about her appearance and health.

Her powers also cause her to take others a bit less seriously. She knows that the public face people show is not the real them (even the most confident person is hiding some secrets). It’s harder to feel intimidated by people when you can see them in private moments. She is like her brother in hiding her true potential (knowing that people wouldn’t take her abilities well).

Despite her warmness, she is very much an outcast (and Omega). Given she is known to have fainting spells, it is not unusual for her to spend the day in a wheelchair. While tied to her power, rumors abound that her fainting spells are sometimes faked (Mateo’s reputation doesn’t help here).

Nice as she is, her voyeurism is a moral weakness. But how many people would spy on others if there was no chance of getting caught?

Role in the narrative: Characters like Maria can be highly useful when you need a key piece of information handed to your protagonist (need not to abuse that). But mostly I find her power interesting. Maria loves using her power. She might at some point abandon her physical body completely. The only thing that prevents her from doing so is her inability to interact with others in her astral state.

Down the road I might even have her ultimately reside in a different body (which opens up some interesting social commentary).

Abilities: Maria can astrally project her soul outside her body. In this form she is invisible and intangible, but can still see and hear things (she cannot physically interact with the world). She can fly, traveling vast distances very quickly. She is able to go anywhere.

The limiting factor is that her body is vulnerable while she isn’t in it, and there is a limit on how long she can be away from it.

Everyone believes, btw, that she is a simple clairvoyant. She has no reason to disabuse them of the notion. Where clairvoyants can see things happening some distance away (usually in an uncontrolled fashion), Maria’s ability is more powerful.

Inspirations: I’m a little worried I’m ending up a little too Psi-Force here. Not in terms of characters, just in terms of teenagers and powers. I have no plans to have them create any merged entities and whatnot, but don’t want to line up too closely. Still, not like Psi-Force invented these powers, either.